🍩 Donate (no way currently) | npm | codewars | sketchfab
When asked "why not just use X and Y?", remember: configuration fights architectural gaps between tools, creating endless workarounds, shell scripts, and maintenance debt. Custom tools deliver your exact workflow instantly—one binary replaces five config files—with zero compromises and perfect mental model fit. For anything beyond simple tweaks, building beats configuring.
😎🦫 developer focused on Go and Odin.
- Proud Go dev
- Finished "every" project I started
- 3+ years of Python (over it)
- Will only write JS/TS under duress
Dropped out of university after two years—didn’t find it useful for real-world skills, but enjoyed the structure and social side.
Currently working on several 🦫Go and 🧿Odin projects (details coming soon).
- 🦫 Go: My favorite—simple, fast, with great concurrency and interfaces.
- 🐍 Python: Used for years, but found it too easy to overcomplicate things.
- 🦀 Rust: Safe but too complex for my taste.
- ⚡ Zig: Like it for future projects—simple, fast, no macros. (edit: i will not use it. I will use Odin)
- ⭐ Nim: Interesting, but raw and lacking packages.
- 🎮 C#: Started with Unity, but moved on.
- ⚙️ C: Unsafe, Old, bad tooling.
- ⚙️ C++: Tried for Unreal Engine, but didn’t stick. Overly-complicated with unnesesary features, C better
- 🧿 Odin Similar to Go, but for low level things and with manual GC. I like it.
- Started in 2019 with C# and Unity (wanted to make games)
- Tried 3D modeling in 3ds Max
- Moved to C++, then Python (school and self-taught)
- Learned JavaScript (now hater), practiced on Codewars and Node.js
I prefer backend, dislike frontend (HTML/CSS), but enjoy designing in Figma and asciimotion.
Always learning, always building.
💖 Cya 🦊~FrrFrr~ ✨

