🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
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Updated
Oct 31, 2025 - Rust
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
The write-once-run-anywhere GPGPU library for Rust
🏃♂️💨 GPU accelerated STARK prover built on @arkworks-rs
Blazing fast runtime for math workloads. Execute MATLAB/Octave code with cross-OS (Mac, Windows, Linux) and cross-GPU (NVIDIA CUDA, Apple Silicon, ARM) support.
Rust frontend to LuisaCompute and more!
Pure Rust engine for BitNet LLMs — Conversion, Inference, Training and Research. With streaming and GPU/CPU support
🦀 Easy GPU programming for Javascript, Python, Swift, and Kotlin.
bilibili视频【CUDA 12.x 并行编程入门(Rust版)】配套代码
Hello world example for Rust on GPU
Fractal renderer written in rust supporting multithreading, gpu compute and wasm
My OpenGL Journey using Rust
Mandelbrot Set Explorer (wgpu + winit)
A basic 3D raymarcher built with Rust and Apple's Metal API. A learning project exploring SDF rendering.
High-Performance 2D Gaussian Splatting Renderer for Adaptive Image Representation and Compression
Python bindings for oxgpu, a lightweight GPU compute library built on wgpu.
Safe abstractions and accompanying benchmarks for GPU programming with Apple Silicon.
A lightweight GPU compute library built on wgpu, providing a simple and ergonomic API for GPU-accelerated computing.
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